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La date/heure actuelle est 29/12/2024 12:28:49
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Baldurien L'homme qui chutait sur le macadam Messages: 14066 Localisation: Quadran Alpha |
Pour accompagner le patch 1.64 sorti il y a peu, le CEP passe en version 1.5 avec un gros téléchargement disponible en plusieurs versions : le gros pack qui contient tout, et le patch qui permet de passer de la version 1.0 à la 1.5. Pour ceux qui s'intéresseraient au CEP, on peut trouver sur le site de Bioware une liste des différentes possibilités de la "bête". _________________ #nwnights-fr @ irc.darkmyst.org TitanQuest-FR |
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Gribouille Acolyte Messages: 35 |
Les changements apportés par le patch 1.5 du CEP : (extrait du readme)
Citation : **************
* Changes * ************** * v1.50 * - Updated base files to be compatible with version 1.64 of NWN. - Fixed the corrupt column in Line 73 of baseitems.2da. Shifters should work again. - Fixed shadow problems with heads - Loki spent countless hours on this thankless task and they should all be immune to this problem now. - Added a 4th color weapon for every item in the hak. Note that for some weapon components this is the same as color 1. In the future component 4 may change to a darker version of that component (so be forewarned) but we felt it was important to include all models to avoid problems with missing weapon pieces. - The Brownie stats were a bit off - these have been adjusted. The Brownie .bic files on Bioware's site now work in multiplayer games. - CEP Crafting Script fixes- this includes the fixes from 1.01 plus the new team-duplication fix. Also should prevent the extraneous message being sent to players. - Fixed a lot of inventory and shield icons that had been saved as compressed tga files; hopefully this will ward off some of the crashes some players get with certain video cards. - Added short Wemic robes where possible! - Brownie robes were updated with Lisa's latest release. - Created a soundset for house cats so that they no longer sound like lions. - Updated soundset.2da so that the padded lines do not show as npc voices for chargen. - Defined APPEARANCE_TYPE_ZEP_ constants for all monster appearance types (for example, for GetAppearanceType comparisons). See zep_inc_monster.nss for details. - Lisa's Holdables had been updated since the initial release - now includes all changes - Updated *all* scripts, from crafting to monster scripts to placeables, to make use of TLK file entries for text so CEP can be easily translated in its entirety - Fixed a couple of portrait files that were either the wrong size or saved with incorrect tga options. - The staked out man's hair is no longer translucent and his walkmesh better reflects his body. - Updated the CEP Players Guide, CEP Builders Guide, and CEP FAQ. - Created a CEP Credits document that is part of the standard package to make it easier to find where credit is due. - Added proper use nodes to the megalith placeables. - The Restless Dead should now rise again after being destroyed (25% chance). - Fixed many problems in the way the demilich scripts were implemented. - Included some tweaks to the Owlbear as provided by Autonymous. Fixes some minor issues but does not yet address idle animation problems. - Satyrs and bovines should now have hoof footstep sounds. The mechanical spider and other creatures with custom soundsets now work as well (This was a problem with the engine that was fixed in v1.64 of NWN). - Fixed the skybox and fog clipping value in the CEP Open Day module. - Updated the walkmesh for the Cluttered Desk to better fit its shape. - Backed out the updated beholder from patch v1.01b. Remind me to leave well enough alone next time. - Took the light emitter off of the "Tree, Big" placeable under “Paint Placeable Objects – Custom – Parks & Nature – Vegetation – Trees – Summer” so it no longer gives off light in the dark. - Tweaked the CR of the Mariliths to better match canon (although they are still kind of low considering how powerful these babies are). - Fixed the shadow effects on the placeable 'Alchemist's Albemic'. - Created hi-res versions of several Release 1 lo-res creature skins (Cooshee, raccoon, etc.) - Fixed incorrect portraits on 36 placeable blueprints - Fixed the pfh2_head143 (large human phenotype) so that the veil is texture mapped to material and not to a face) - Includes the spells.2da fix for the problem introduced in NWN v1.64 - ADDED NEW CONTENT. The CEP is up to date with nwvault as of Sept 1, 2004 - Added DLA's Treants and gem golems - Added CODI's Osyluth and Maugs - Added a slew of new inventory icons (books, etc.) and inventory items (e.g., holdable book and torches) - Added new clothing and armor including hauberks and hides - Added new weapons (Maug weapons, manriki-kusari) - Added new shields - Added new creatures - Added new placeables - Added new portraits. Dernière édition par Gribouille le 24/10/2004 21:44:51; édité 1 fois
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Baldurien L'homme qui chutait sur le macadam Messages: 14066 Localisation: Quadran Alpha |
Merci pour le listing des différentes mises à jour offertes par le patch.
_________________ #nwnights-fr @ irc.darkmyst.org TitanQuest-FR |
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