int APPEARANCE_TYPE_INVALID = -1;
int APPEARANCE_TYPE_ALLIP = 186;
int APPEARANCE_TYPE_ARANEA = 157;
int APPEARANCE_TYPE_ARCH_TARGET = 200;
int APPEARANCE_TYPE_ARIBETH = 190;
int APPEARANCE_TYPE_ASABI_CHIEFTAIN = 353;
int APPEARANCE_TYPE_ASABI_SHAMAN = 354;
int APPEARANCE_TYPE_ASABI_WARRIOR = 355;
int APPEARANCE_TYPE_BADGER = 8;
int APPEARANCE_TYPE_BADGER_DIRE = 9;
int APPEARANCE_TYPE_BALOR = 38;
int APPEARANCE_TYPE_BARTENDER = 234;
int APPEARANCE_TYPE_BASILISK = 369;
int APPEARANCE_TYPE_BAT = 10;
int APPEARANCE_TYPE_BAT_HORROR = 11;
int APPEARANCE_TYPE_BEAR_BLACK = 12;
int APPEARANCE_TYPE_BEAR_BROWN = 13;
int APPEARANCE_TYPE_BEAR_DIRE = 15;
int APPEARANCE_TYPE_BEAR_KODIAK = 204;
int APPEARANCE_TYPE_BEAR_POLAR = 14;
int APPEARANCE_TYPE_BEETLE_FIRE = 18;
int APPEARANCE_TYPE_BEETLE_SLICER = 17;
int APPEARANCE_TYPE_BEETLE_STAG = 19;
int APPEARANCE_TYPE_BEETLE_STINK = 20;
int APPEARANCE_TYPE_BEGGER = 220;
int APPEARANCE_TYPE_BLOOD_SAILER = 221;
int APPEARANCE_TYPE_BOAR = 21;
int APPEARANCE_TYPE_BOAR_DIRE = 22;
int APPEARANCE_TYPE_BODAK = 23;
int APPEARANCE_TYPE_BUGBEAR_A = 29;
int APPEARANCE_TYPE_BUGBEAR_B = 30;
int APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A = 25;
int APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B = 26;
int APPEARANCE_TYPE_BUGBEAR_SHAMAN_A = 27;
int APPEARANCE_TYPE_BUGBEAR_SHAMAN_B = 28;
int APPEARANCE_TYPE_CAT_CAT_DIRE = 95;
int APPEARANCE_TYPE_CAT_COUGAR = 203;
int APPEARANCE_TYPE_CAT_CRAG_CAT = 94;
int APPEARANCE_TYPE_CAT_JAGUAR = 98;
int APPEARANCE_TYPE_CAT_KRENSHAR = 96;
int APPEARANCE_TYPE_CAT_LEOPARD = 93;
int APPEARANCE_TYPE_CAT_LION = 97;
int APPEARANCE_TYPE_CAT_MPANTHER = 306;
int APPEARANCE_TYPE_CAT_PANTHER = 202;
int APPEARANCE_TYPE_CHICKEN = 31;
int APPEARANCE_TYPE_COCKATRICE = 368;
int APPEARANCE_TYPE_COMBAT_DUMMY = 201;
int APPEARANCE_TYPE_CONVICT = 238;
int APPEARANCE_TYPE_COW = 34;
int APPEARANCE_TYPE_CULT_MEMBER = 212;
int APPEARANCE_TYPE_DEER = 35;
int APPEARANCE_TYPE_DEER_STAG = 37;
int APPEARANCE_TYPE_DEVIL = 392;
int APPEARANCE_TYPE_DOG = 176;
int APPEARANCE_TYPE_DOG_BLINKDOG = 174;
int APPEARANCE_TYPE_DOG_DIRE_WOLF = 175;
int APPEARANCE_TYPE_DOG_FENHOUND = 177;
int APPEARANCE_TYPE_DOG_HELL_HOUND = 179;
int APPEARANCE_TYPE_DOG_SHADOW_MASTIF = 180;
int APPEARANCE_TYPE_DOG_WINTER_WOLF = 184;
int APPEARANCE_TYPE_DOG_WOLF = 181;
int APPEARANCE_TYPE_DOG_WORG = 185;
int APPEARANCE_TYPE_DOOM_KNIGHT = 40;
int APPEARANCE_TYPE_DRAGON_BLACK = 41;
int APPEARANCE_TYPE_DRAGON_BLUE = 47;
int APPEARANCE_TYPE_DRAGON_BRASS = 42;
int APPEARANCE_TYPE_DRAGON_BRONZE = 45;
int APPEARANCE_TYPE_DRAGON_COPPER = 43;
int APPEARANCE_TYPE_DRAGON_GOLD = 46;
int APPEARANCE_TYPE_DRAGON_GREEN = 48;
int APPEARANCE_TYPE_DRAGON_RED = 49;
int APPEARANCE_TYPE_DRAGON_SILVER = 44;
int APPEARANCE_TYPE_DRAGON_WHITE = 50;
int APPEARANCE_TYPE_DROW_CLERIC = 215;
int APPEARANCE_TYPE_DROW_FIGHTER = 216;
int APPEARANCE_TYPE_DRUEGAR_CLERIC = 218;
int APPEARANCE_TYPE_DRUEGAR_FIGHTER = 217;
int APPEARANCE_TYPE_DRYAD = 51;
int APPEARANCE_TYPE_DWARF = 0;
int APPEARANCE_TYPE_DWARF_NPC_FEMALE = 248;
int APPEARANCE_TYPE_DWARF_NPC_MALE = 249;
int APPEARANCE_TYPE_ELEMENTAL_AIR = 52;
int APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER = 53;
int APPEARANCE_TYPE_ELEMENTAL_EARTH = 56;
int APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER = 57;
int APPEARANCE_TYPE_ELEMENTAL_FIRE = 60;
int APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER = 61;
int APPEARANCE_TYPE_ELEMENTAL_WATER = 69;
int APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER = 68;
int APPEARANCE_TYPE_ELF = 1;
int APPEARANCE_TYPE_ELF_NPC_FEMALE = 245;
int APPEARANCE_TYPE_ELF_NPC_MALE_01 = 246;
int APPEARANCE_TYPE_ELF_NPC_MALE_02 = 247;
int APPEARANCE_TYPE_ETTERCAP = 166;
int APPEARANCE_TYPE_ETTIN = 72;
int APPEARANCE_TYPE_FAERIE_DRAGON = 374;
int APPEARANCE_TYPE_FAIRY = 55;
int APPEARANCE_TYPE_FALCON = 144;
int APPEARANCE_TYPE_FEMALE_01 = 222;
int APPEARANCE_TYPE_FEMALE_02 = 223;
int APPEARANCE_TYPE_FEMALE_03 = 224;
int APPEARANCE_TYPE_FEMALE_04 = 225;
int APPEARANCE_TYPE_FORMIAN_MYRMARCH = 362;
int APPEARANCE_TYPE_FORMIAN_QUEEN = 363;
int APPEARANCE_TYPE_FORMIAN_WARRIOR = 361;
int APPEARANCE_TYPE_FORMIAN_WORKER = 360;
int APPEARANCE_TYPE_GARGOYLE = 73;
int APPEARANCE_TYPE_GHAST = 74;
int APPEARANCE_TYPE_GHOUL = 76;
int APPEARANCE_TYPE_GHOUL_LORD = 77;
int APPEARANCE_TYPE_GIANT_FIRE = 80;
int APPEARANCE_TYPE_GIANT_FIRE_FEMALE = 351;
int APPEARANCE_TYPE_GIANT_FROST = 81;
int APPEARANCE_TYPE_GIANT_FROST_FEMALE = 350;
int APPEARANCE_TYPE_GIANT_HILL = 78;
int APPEARANCE_TYPE_GIANT_MOUNTAIN = 79;
int APPEARANCE_TYPE_GNOLL_WARRIOR = 388;
int APPEARANCE_TYPE_GNOLL_WIZ = 389;
int APPEARANCE_TYPE_GNOME = 2;
int APPEARANCE_TYPE_GNOME_NPC_FEMALE = 243;
int APPEARANCE_TYPE_GNOME_NPC_MALE = 244;
int APPEARANCE_TYPE_GOBLIN_A = 86;
int APPEARANCE_TYPE_GOBLIN_B = 87;
int APPEARANCE_TYPE_GOBLIN_CHIEF_A = 82;
int APPEARANCE_TYPE_GOBLIN_CHIEF_B = 83;
int APPEARANCE_TYPE_GOBLIN_SHAMAN_A = 84;
int APPEARANCE_TYPE_GOBLIN_SHAMAN_B = 85;
int APPEARANCE_TYPE_GOLEM_BONE = 24;
int APPEARANCE_TYPE_GOLEM_CLAY = 91;
int APPEARANCE_TYPE_GOLEM_FLESH = 88;
int APPEARANCE_TYPE_GOLEM_IRON = 89;
int APPEARANCE_TYPE_GOLEM_STONE = 92;
int APPEARANCE_TYPE_GORGON = 367;
int APPEARANCE_TYPE_GREY_RENDER = 205;
int APPEARANCE_TYPE_GYNOSPHINX = 365;
int APPEARANCE_TYPE_HALFLING = 3;
int APPEARANCE_TYPE_HALFLING_NPC_FEMALE = 250;
int APPEARANCE_TYPE_HALFLING_NPC_MALE = 251;
int APPEARANCE_TYPE_HALF_ELF = 4;
int APPEARANCE_TYPE_HALF_ORC = 5;
int APPEARANCE_TYPE_HALF_ORC_NPC_FEMALE = 252;
int APPEARANCE_TYPE_HALF_ORC_NPC_MALE_01 = 253;
int APPEARANCE_TYPE_HALF_ORC_NPC_MALE_02 = 254;
int APPEARANCE_TYPE_HELMED_HORROR = 100;
int APPEARANCE_TYPE_HEURODIS_LICH = 370;
int APPEARANCE_TYPE_HOBGOBLIN_WARRIOR = 390;
int APPEARANCE_TYPE_HOBGOBLIN_WIZARD = 391;
int APPEARANCE_TYPE_HOOK_HORROR = 102;
int APPEARANCE_TYPE_HOUSE_GUARD = 219;
int APPEARANCE_TYPE_HUMAN = 6;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_01 = 255;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_02 = 256;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_03 = 257;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_04 = 258;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_05 = 259;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_06 = 260;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_07 = 261;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_08 = 262;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_09 = 263;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_10 = 264;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_11 = 265;
int APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12 = 266;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_01 = 267;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_02 = 268;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_03 = 269;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_04 = 270;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_05 = 271;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_06 = 272;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_07 = 273;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_08 = 274;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_09 = 275;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_10 = 276;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_11 = 277;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_12 = 278;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_13 = 279;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_14 = 280;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_15 = 281;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_16 = 282;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_17 = 283;
int APPEARANCE_TYPE_HUMAN_NPC_MALE_18 = 284;
int APPEARANCE_TYPE_IMP = 105;
int APPEARANCE_TYPE_INN_KEEPER = 233;
int APPEARANCE_TYPE_INTELLECT_DEVOURER = 117;
int APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE = 298;
int APPEARANCE_TYPE_INVISIBLE_STALKER = 64;
int APPEARANCE_TYPE_KID_FEMALE = 242;
int APPEARANCE_TYPE_KID_MALE = 241;
int APPEARANCE_TYPE_KOBOLD_A = 302;
int APPEARANCE_TYPE_KOBOLD_B = 305;
int APPEARANCE_TYPE_KOBOLD_CHIEF_A = 300;
int APPEARANCE_TYPE_KOBOLD_CHIEF_B = 303;
int APPEARANCE_TYPE_KOBOLD_SHAMAN_A = 301;
int APPEARANCE_TYPE_KOBOLD_SHAMAN_B = 304;
int APPEARANCE_TYPE_LANTERN_ARCHON = 103;
int APPEARANCE_TYPE_LICH = 39;
int APPEARANCE_TYPE_LIZARDFOLK_A = 134;
int APPEARANCE_TYPE_LIZARDFOLK_B = 135;
int APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_A = 132;
int APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_B = 133;
int APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_A = 130;
int APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_B = 131;
int APPEARANCE_TYPE_LUSKAN_GUARD = 211;
int APPEARANCE_TYPE_MALE_01 = 226;
int APPEARANCE_TYPE_MALE_02 = 227;
int APPEARANCE_TYPE_MALE_03 = 228;
int APPEARANCE_TYPE_MALE_04 = 229;
int APPEARANCE_TYPE_MALE_05 = 230;
int APPEARANCE_TYPE_MANTICORE = 366;
int APPEARANCE_TYPE_MEDUSA = 352;
int APPEARANCE_TYPE_MEPHIT_AIR = 106;
int APPEARANCE_TYPE_MEPHIT_DUST = 107;
int APPEARANCE_TYPE_MEPHIT_EARTH = 108;
int APPEARANCE_TYPE_MEPHIT_FIRE = 109;
int APPEARANCE_TYPE_MEPHIT_ICE = 110;
int APPEARANCE_TYPE_MEPHIT_MAGMA = 114;
int APPEARANCE_TYPE_MEPHIT_OOZE = 112;
int APPEARANCE_TYPE_MEPHIT_SALT = 111;
int APPEARANCE_TYPE_MEPHIT_STEAM = 113;
int APPEARANCE_TYPE_MEPHIT_WATER = 115;
int APPEARANCE_TYPE_MINOGON = 119;
int APPEARANCE_TYPE_MINOTAUR = 120;
int APPEARANCE_TYPE_MINOTAUR_CHIEFTAIN = 121;
int APPEARANCE_TYPE_MINOTAUR_SHAMAN = 122;
int APPEARANCE_TYPE_MOHRG = 123;
int APPEARANCE_TYPE_MUMMY_COMMON = 58;
int APPEARANCE_TYPE_MUMMY_FIGHTER_2 = 59;
int APPEARANCE_TYPE_MUMMY_GREATER = 124;
int APPEARANCE_TYPE_MUMMY_WARRIOR = 125;
int APPEARANCE_TYPE_NWN_AARIN = 188;
int APPEARANCE_TYPE_NWN_ARIBETH_EVIL = 189;
int APPEARANCE_TYPE_NWN_HAEDRALINE = 191;
int APPEARANCE_TYPE_NWN_MAUGRIM = 193;
int APPEARANCE_TYPE_NWN_MORAG = 192;
int APPEARANCE_TYPE_NWN_NASHER = 296;
int APPEARANCE_TYPE_NWN_SEDOS = 297;
int APPEARANCE_TYPE_NW_MILITIA_MEMBER = 210;
int APPEARANCE_TYPE_NYMPH = 126;
int APPEARANCE_TYPE_OGRE = 127;
int APPEARANCE_TYPE_OGREB = 207;
int APPEARANCE_TYPE_OGRE_CHIEFTAIN = 128;
int APPEARANCE_TYPE_OGRE_CHIEFTAINB = 208;
int APPEARANCE_TYPE_OGRE_MAGE = 129;
int APPEARANCE_TYPE_OGRE_MAGEB = 209;
int APPEARANCE_TYPE_OLD_MAN = 239;
int APPEARANCE_TYPE_OLD_WOMAN = 240;
int APPEARANCE_TYPE_ORC_A = 140;
int APPEARANCE_TYPE_ORC_B = 141;
int APPEARANCE_TYPE_ORC_CHIEFTAIN_A = 136;
int APPEARANCE_TYPE_ORC_CHIEFTAIN_B = 137;
int APPEARANCE_TYPE_ORC_SHAMAN_A = 138;
int APPEARANCE_TYPE_ORC_SHAMAN_B = 139;
int APPEARANCE_TYPE_OX = 142;
int APPEARANCE_TYPE_PENGUIN = 206;
int APPEARANCE_TYPE_PLAGUE_VICTIM = 231;
int APPEARANCE_TYPE_PROSTITUTE_01 = 236;
int APPEARANCE_TYPE_PROSTITUTE_02 = 237;
int APPEARANCE_TYPE_PSEUDODRAGON = 375;
int APPEARANCE_TYPE_QUASIT = 104;
int APPEARANCE_TYPE_RAKSHASA_BEAR_MALE = 294;
int APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE = 290;
int APPEARANCE_TYPE_RAKSHASA_TIGER_MALE = 293;
int APPEARANCE_TYPE_RAKSHASA_WOLF_MALE = 295;
int APPEARANCE_TYPE_RAT = 386;
int APPEARANCE_TYPE_RAT_DIRE = 387;
int APPEARANCE_TYPE_RAVEN = 145;
int APPEARANCE_TYPE_SHADOW = 146;
int APPEARANCE_TYPE_SHADOW_FIEND = 147;
int APPEARANCE_TYPE_SHIELD_GUARDIAN = 90;
int APPEARANCE_TYPE_SHOP_KEEPER = 232;
int APPEARANCE_TYPE_SKELETAL_DEVOURER = 36;
int APPEARANCE_TYPE_SKELETON_CHIEFTAIN = 182;
int APPEARANCE_TYPE_SKELETON_COMMON = 63;
int APPEARANCE_TYPE_SKELETON_MAGE = 148;
int APPEARANCE_TYPE_SKELETON_PRIEST = 62;
int APPEARANCE_TYPE_SKELETON_WARRIOR = 150;
int APPEARANCE_TYPE_SKELETON_WARRIOR_1 = 70;
int APPEARANCE_TYPE_SKELETON_WARRIOR_2 = 71;
int APPEARANCE_TYPE_SLAAD_BLUE = 151;
int APPEARANCE_TYPE_SLAAD_DEATH = 152;
int APPEARANCE_TYPE_SLAAD_GRAY = 153;
int APPEARANCE_TYPE_SLAAD_GREEN = 154;
int APPEARANCE_TYPE_SLAAD_RED = 155;
int APPEARANCE_TYPE_SPECTRE = 156;
int APPEARANCE_TYPE_SPHINX = 364;
int APPEARANCE_TYPE_SPIDER_DIRE = 158;
int APPEARANCE_TYPE_SPIDER_GIANT = 159;
int APPEARANCE_TYPE_SPIDER_PHASE = 160;
int APPEARANCE_TYPE_SPIDER_SWORD = 161;
int APPEARANCE_TYPE_SPIDER_WRAITH = 162;
int APPEARANCE_TYPE_STINGER = 356;
int APPEARANCE_TYPE_STINGER_CHIEFTAIN = 358;
int APPEARANCE_TYPE_STINGER_MAGE = 359;
int APPEARANCE_TYPE_STINGER_WARRIOR = 357;
int APPEARANCE_TYPE_SUCCUBUS = 163;
int APPEARANCE_TYPE_TROLL = 167;
int APPEARANCE_TYPE_TROLL_CHIEFTAIN = 164;
int APPEARANCE_TYPE_TROLL_SHAMAN = 165;
int APPEARANCE_TYPE_UMBERHULK = 168;
int APPEARANCE_TYPE_UTHGARD_ELK_TRIBE = 213;
int APPEARANCE_TYPE_UTHGARD_TIGER_TRIBE = 214;
int APPEARANCE_TYPE_VAMPIRE_FEMALE = 288;
int APPEARANCE_TYPE_VAMPIRE_MALE = 289;
int APPEARANCE_TYPE_VROCK = 101;
int APPEARANCE_TYPE_WAITRESS = 235;
int APPEARANCE_TYPE_WAR_DEVOURER = 54;
int APPEARANCE_TYPE_WERECAT = 99;
int APPEARANCE_TYPE_WERERAT = 170;
int APPEARANCE_TYPE_WEREWOLF = 171;
int APPEARANCE_TYPE_WIGHT = 172;
int APPEARANCE_TYPE_WILL_O_WISP = 116;
int APPEARANCE_TYPE_WRAITH = 187;
int APPEARANCE_TYPE_WYRMLING_BLACK = 378;
int APPEARANCE_TYPE_WYRMLING_BLUE = 377;
int APPEARANCE_TYPE_WYRMLING_BRASS = 381;
int APPEARANCE_TYPE_WYRMLING_BRONZE = 383;
int APPEARANCE_TYPE_WYRMLING_COPPER = 382;
int APPEARANCE_TYPE_WYRMLING_GOLD = 385;
int APPEARANCE_TYPE_WYRMLING_GREEN = 379;
int APPEARANCE_TYPE_WYRMLING_RED = 376;
int APPEARANCE_TYPE_WYRMLING_SILVER = 384;
int APPEARANCE_TYPE_WYRMLING_WHITE = 380;
int APPEARANCE_TYPE_YUAN_TI = 285;
int APPEARANCE_TYPE_YUAN_TI_CHIEFTEN = 286;
int APPEARANCE_TYPE_YUAN_TI_WIZARD = 287;
int APPEARANCE_TYPE_ZOMBIE = 198;
int APPEARANCE_TYPE_ZOMBIE_ROTTING = 195;
int APPEARANCE_TYPE_ZOMBIE_TYRANT_FOG = 199;
int APPEARANCE_TYPE_ZOMBIE_WARRIOR_1 = 196;
int APPEARANCE_TYPE_ZOMBIE_WARRIOR_2 = 197;
int APPEARANCE_TYPE_BEHOLDER = 401;
int APPEARANCE_TYPE_BEHOLDER_MAGE = 402;
int APPEARANCE_TYPE_BEHOLDER_EYEBALL = 403;
int APPEARANCE_TYPE_MEPHISTO_BIG = 404;
int APPEARANCE_TYPE_DRACOLICH = 405;
int APPEARANCE_TYPE_DRIDER = 406;
int APPEARANCE_TYPE_DRIDER_CHIEF = 407;
int APPEARANCE_TYPE_DROW_SLAVE = 408;
int APPEARANCE_TYPE_DROW_WIZARD = 409;
int APPEARANCE_TYPE_DROW_MATRON = 410;
int APPEARANCE_TYPE_DUERGAR_SLAVE = 411;
int APPEARANCE_TYPE_DUERGAR_CHIEF = 412;
int APPEARANCE_TYPE_MINDFLAYER = 413;
int APPEARANCE_TYPE_MINDFLAYER_2 = 414;
int APPEARANCE_TYPE_MINDFLAYER_ALHOON = 415;
int APPEARANCE_TYPE_DEEP_ROTHE = 416;
int APPEARANCE_TYPE_DRAGON_SHADOW = 418;
int APPEARANCE_TYPE_HARPY = 419;
int APPEARANCE_TYPE_GOLEM_MITHRAL = 420;
int APPEARANCE_TYPE_GOLEM_ADAMANTIUM = 421;
int APPEARANCE_TYPE_SPIDER_DEMON = 422;
int APPEARANCE_TYPE_SVIRF_MALE = 423;
int APPEARANCE_TYPE_SVIRF_FEMALE = 424;
int APPEARANCE_TYPE_DRAGON_PRIS = 425;
int APPEARANCE_TYPE_SLAAD_BLACK = 426;
int APPEARANCE_TYPE_SLAAD_WHITE = 427;
int APPEARANCE_TYPE_AZER_MALE = 428;
int APPEARANCE_TYPE_AZER_FEMALE = 429;
int APPEARANCE_TYPE_DEMI_LICH = 430;
int APPEARANCE_TYPE_OBJECT_CHAIR = 431;
int APPEARANCE_TYPE_OBJECT_TABLE = 432;
int APPEARANCE_TYPE_OBJECT_CANDLE = 433;
int APPEARANCE_TYPE_OBJECT_CHEST = 434;
int APPEARANCE_TYPE_OBJECT_WHITE = 435;
int APPEARANCE_TYPE_OBJECT_BLUE = 436;
int APPEARANCE_TYPE_OBJECT_CYAN = 437;
int APPEARANCE_TYPE_OBJECT_GREEN = 438;
int APPEARANCE_TYPE_OBJECT_YELLOW = 439;
int APPEARANCE_TYPE_OBJECT_ORANGE = 440;
int APPEARANCE_TYPE_OBJECT_RED = 441;
int APPEARANCE_TYPE_OBJECT_PURPLE = 442;
int APPEARANCE_TYPE_OBJECT_FLAME_SMALL = 443;
int APPEARANCE_TYPE_OBJECT_FLAME_MEDIUM = 444;
int APPEARANCE_TYPE_OBJECT_FLAME_LARGE = 445;
int APPEARANCE_TYPE_DRIDER_FEMALE = 446;
int APPEARANCE_TYPE_SEA_HAG = 454;
int APPEARANCE_TYPE_GOLEM_DEMONFLESH = 468;
int APPEARANCE_TYPE_ANIMATED_CHEST = 469;
int APPEARANCE_TYPE_GELATINOUS_CUBE = 470;
int APPEARANCE_TYPE_MEPHISTO_NORM = 471;
int APPEARANCE_TYPE_BEHOLDER_MOTHER = 472;
int APPEARANCE_TYPE_OBJECT_BOAT = 473;
int APPEARANCE_TYPE_DWARF_GOLEM = 474;
int APPEARANCE_TYPE_DWARF_HALFORC = 475;
int APPEARANCE_TYPE_DROW_WARRIOR_1 = 476;
int APPEARANCE_TYPE_DROW_WARRIOR_2 = 477;
int APPEARANCE_TYPE_DROW_FEMALE_1 = 478;
int APPEARANCE_TYPE_DROW_FEMALE_2 = 479;
int APPEARANCE_TYPE_DROW_WARRIOR_3 = 480;
La Bibliothèque de Neverwinter Nights
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La date/heure actuelle est 23/11/2024 21:49:10
Voir le sujet précédent ¤ Voir le sujet suivant | |
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Auteur | Message |
aazur Voyageur Messages: 1 |
Bonjour a tous ( toutes ^^)
Je ne savais pas trop ou poster ce message, m enfin si je suis mal garé dites le moi . J' avais dans le temp une liste contenant les numeros correspondant aux apparences utilisables in game avec la commande ##dm_SetAppearance X. aprés un formatage je me suis rendus compte que j l avias perdue ( paix a son ame) Quelqu un peut il me donner un lien , ou une astuce pour retrouver cette liste ? Merci d avance,Azur. |
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Ivellios Légende vivante Messages: 447 Localisation: Poitiers |
Tu peut retrouver sa dans le fichier nwscript, j'ai mit en spoiler en dessous vu que c'est un peu grand (c'est trié que par ordre alphabétique par contre, sauf les derniers ajouts des extensions je crois et invalid).
Ce message est un spoiler, et risque de vous informer de choses que vous auriez dû apprendre par vous même (fin d'un jeu, film, etc). À vos risques et périls (ludiques), vous pouvez le voir en cliquant sur cet avertissement. Spoiler : _________________ Scripts, systèmes, fonctions,... c'est par ici... Pyjama pour castor, une vocation, un avenir sûr |
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